What is Anthem
Anthem is a shared-world action-RPG. That’s a weak term these days, for sure, but it’s a pretty perfect description of the experience. In Anthem, you are a freelancer. Someone who has cobbled together enough parts and tech to create and pilot a superhuman exo-suit called a Javelin.
Javelins allow players to explore the world, essentially turning you into superheroes. Not everyone can pilot Javelins. And Javelins aren’t ubiquitous. Nothing in the world of Anthem is mass-produced. Everything in this world is painstakingly handmade so Javelins are a finite resource and therefore those who pilot them are the few who can step outside the walls of Fort Tarsis – humanity’s bastion of safety and society.
You can think of the Javelins as “classes” if this were a typical RPG. Anthem has an array of Javelins you can pilot. Each Javelin fulfills a certain role in the standard group dynamic. The tanky but slow one, the all-around balanced one, the powerful but fragile one, and the fast but vulnerable one. Each of these suits can be upgraded with its own skill tree independently of the others.
There’s also a meta-character: the pilot. Your pilot is essentially your character, though you’ll rarely ever see them. Don’t think of your pilot as an extension of yourself, think of your Javelins as an extension of you. Though your pilot has a separate skill-tree, and each Javelin has its own separate skill tree, your pilot affects all Javelins. For example, if you put points into your pilots jump jets, letting you hover longer, all Javelins reap that benefit. But if you put points into your Colossus’ Mortar damage, that doesn’t carry over to other Javelins. So consider your pilot like a tree, from which each Javelin is a branch, with its own branches.
In the world around you, which you can share with up to four players, you’re a third-person wrecking crew popping shot after shot off with your two weapon slots, and perform incredible abilities with your two equipable skill slots and ultimate.